using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TavernBrawlScene")]
	public class TavernBrawlScene : PegasusScene
	{
		public bool m_unloading => method_2<bool>("m_unloading");

		public bool m_tavernBrawlPrefabLoaded => method_2<bool>("m_tavernBrawlPrefabLoaded");

		public bool m_collectionManagerNeeded => method_2<bool>("m_collectionManagerNeeded");

		public bool m_collectionManagerPrefabLoaded => method_2<bool>("m_collectionManagerPrefabLoaded");

		public bool m_pendingSessionBegin => method_2<bool>("m_pendingSessionBegin");

		public TavernBrawlScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TavernBrawlScene(IntPtr address)
			: this(address, "TavernBrawlScene")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public new bool IsUnloading()
		{
			return method_11<bool>("IsUnloading", Array.Empty<object>());
		}

		public new void Unload()
		{
			method_8("Unload");
		}

		public void OnServerDataReady()
		{
			method_8("OnServerDataReady");
		}

		public void OnCollectionManagerLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnCollectionManagerLoaded", assetRef, go, callbackData);
		}

		public void OnTavernBrawlLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnTavernBrawlLoaded", assetRef, go, callbackData);
		}

		public void OnSessionBeginResponse()
		{
			method_8("OnSessionBeginResponse");
		}

		public void OnTavernBrawlTicketPurchaseAck(Network.Bundle bundle, PaymentMethod paymentMethod, object userData)
		{
			method_8("OnTavernBrawlTicketPurchaseAck", bundle, paymentMethod, userData);
		}
	}
}
